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Unity Engine


LocalizeAudioClipEvent

Component that resolves a localized audio clip and forwards it through a UnityEvent whenever the value or the selected locale changes.
Read time 7 minutesLast updated 10 days ago

Definition

[AddComponentMenu("Localization/Localize Audio Clip Event")]public class LocalizeAudioClipEvent : LocalizeAssetEvent<AudioClip>

Remarks

This is the AudioClip specialization of LocalizeAssetEvent<TObject>. Add it to a GameObject, assign its LocalizeAssetEvent<TObject>.AssetReference in the Inspector, then connect LocalizeAssetEvent<TObject>.OnUpdateAsset to an AudioSource to play voice-over lines or other sounds recorded per language.
Forward the resolved clip to an audio source.

Examples

using Unity.Localization.Components;using UnityEngine;namespace Unity.Localization.Samples{ public class LocalizeAudioClipEventBindingExample : MonoBehaviour { public LocalizeAudioClipEvent localize; public AudioSource target; void OnEnable() => localize.OnUpdateAsset.AddListener(OnUpdate); void OnDisable() => localize.OnUpdateAsset.RemoveListener(OnUpdate); void OnUpdate(AudioClip value) { target.clip = value; target.Play(); } }}

Inheritance

Inherited Members

Operators

Operator

Description

operator ==Compares two object references to see if they refer to the same object.
boolDetermines whether the object exists.
operator !=Compares if two objects refer to a different object.