PasswordField
Makes a text field where the user can enter a password.
Read time 3 minutesLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
PasswordField(Rect, string, GUIStyle)
Makes a text field where the user can enter a password.
public static string PasswordField(Rect position, string password, GUIStyle style)
Parameters
Returns
Type | Description |
|---|---|
| string | The password entered by the user. |
Remarks
This works just like GUI.PasswordField, but correctly responds to select all, etc. in the editor, and it can have an optional label in front.

Password Field in an Editor Window.
Examples
using UnityEngine;using UnityEditor;// Editor Script that creates a password field and lets you visualize what have you// typed in a label.class EditorGUIPasswordField : EditorWindow{ string text = "Some text here"; [MenuItem("Examples/Editor Password field usage")] static void Init() { EditorWindow window = GetWindow<EditorGUIPasswordField>(); window.Show(); } void OnGUI() { text = EditorGUI.PasswordField( new Rect(3, 3, position.width - 6, 20), "Type Something:", text); EditorGUI.LabelField( new Rect(3, 25, position.width - 5, 20), "Written Text:", text); }}
PasswordField(Rect, string, string, GUIStyle)
Makes a text field where the user can enter a password.
public static string PasswordField(Rect position, string label, string password, GUIStyle style)
Parameters
Returns
Type | Description |
|---|---|
| string | The password entered by the user. |
Remarks
This works just like GUI.PasswordField, but correctly responds to select all, etc. in the editor, and it can have an optional label in front.

Password Field in an Editor Window.
Examples
using UnityEngine;using UnityEditor;// Editor Script that creates a password field and lets you visualize what have you// typed in a label.class EditorGUIPasswordField : EditorWindow{ string text = "Some text here"; [MenuItem("Examples/Editor Password field usage")] static void Init() { EditorWindow window = GetWindow<EditorGUIPasswordField>(); window.Show(); } void OnGUI() { text = EditorGUI.PasswordField( new Rect(3, 3, position.width - 6, 20), "Type Something:", text); EditorGUI.LabelField( new Rect(3, 25, position.width - 5, 20), "Written Text:", text); }}
PasswordField(Rect, GUIContent, string, GUIStyle)
Makes a text field where the user can enter a password.
public static string PasswordField(Rect position, GUIContent label, string password, GUIStyle style)
Parameters
Rectangle on the screen to use for the password field.
Optional label to display in front of the password field.
The password to edit.
Returns
Type | Description |
|---|---|
| string | The password entered by the user. |
Remarks
This works just like GUI.PasswordField, but correctly responds to select all, etc. in the editor, and it can have an optional label in front.

Password Field in an Editor Window.
Examples
using UnityEngine;using UnityEditor;// Editor Script that creates a password field and lets you visualize what have you// typed in a label.class EditorGUIPasswordField : EditorWindow{ string text = "Some text here"; [MenuItem("Examples/Editor Password field usage")] static void Init() { EditorWindow window = GetWindow<EditorGUIPasswordField>(); window.Show(); } void OnGUI() { text = EditorGUI.PasswordField( new Rect(3, 3, position.width - 6, 20), "Type Something:", text); EditorGUI.LabelField( new Rect(3, 25, position.width - 5, 20), "Written Text:", text); }}