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Unity Engine


Unwrapping

Utility class for computing mesh UVs.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Class
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static class Unwrapping

Remarks

This class allows you to compute UVs for procedurally generated meshes. Computing UVs is also called "unwrapping".
Additional Resources: Mesh class, Generating Lightmap UVs.

Static Methods

Method

Description

GeneratePerTriangleUVWill generate per-triangle uv (3 UVs for each triangle) with default settings.
GenerateSecondaryUVSetCompute a unique UV layout for a Mesh, and store it in Mesh.uv2.