ClipboardUtility
A class containing methods to assist with clipboard operations.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Class
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public static class ClipboardUtility
Static Fields
Value | Description |
|---|---|
| canCopyGameObject | Optional filtering functions invoked to determine if a GameObject can be copied before any action is taken. |
| canCutGameObject | Optional filtering functions invoked to determine if a GameObject can be cut before any action is taken. |
| canDuplicateGameObject | Optional filtering functions invoked to determine if a GameObject can be duplicated before any action is taken. |
Static Events
Member | Description |
|---|---|
| copyingGameObjects | Event triggered before the selected GameObjects are copied to the clipboard. |
| cuttingGameObjects | Event triggered before the selected GameObjects are cut to the clipboard. |
| duplicatedGameObjects | Event triggered after GameObjects have been duplicated. |
| duplicatingGameObjects | Event triggered before GameObjects are about to be duplicated. |
| pastedGameObjects | Event triggered after GameObjects are pasted from the clipboard. |
| rejectedGameObjects | Event triggered after the filtering process of canCopyGameObject, canCutGameObject or canDuplicateGameObject receiving an array of GameObjects which did not pass the filtering functions. |