MenuCommand
Used to extract the context for a MenuItem.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Class
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public sealed class MenuCommand
Remarks
MenuCommand objects are passed to custom menu item functions defined using the MenuItem attribute.
Note: The menu is added to the object and is accessible by right-clicking in the inspector. The script code requires the CONTEXT option.
// Add context menu named "Do Something" to context menuusing UnityEngine;using UnityEditor;public class Something : EditorWindow{ // Add menu item [MenuItem("CONTEXT/Rigidbody/Do Something")] static void DoSomething(MenuCommand command) { Rigidbody body = (Rigidbody)command.context; body.mass = 5; Debug.Log("Changed Rigidbody's Mass to " + body.mass + " from Context Menu..."); }}
Additional Resources: MenuItem.
Fields
Value | Description |
|---|---|
| context | Context is the object that is the target of a menu command. |
| userData | An integer for passing custom information to a menu item. |
Constructors
Constructor | Description |
|---|---|
| MenuCommand(UnityEngine.Object) | Creates a new MenuCommand object. |
| MenuCommand(UnityEngine.Object,System.Int32) | Creates a new MenuCommand object. |