GeneratePerTriangleUV
Will generate per-triangle uv (3 UVs for each triangle) with default settings.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
GeneratePerTriangleUV(Mesh)
Will generate per-triangle uv (3 UVs for each triangle) with default settings.
public static Vector2[] GeneratePerTriangleUV(Mesh src)
Parameters
The source mesh to generate UVs for.
Returns
Type | Description |
|---|---|
| Vector2[] | The list of UVs generated. |
Remarks
You'll need to merge them yourself.
GeneratePerTriangleUV(Mesh, UnwrapParam)
Will generate per-triangle uv (3 UVs for each triangle) with provided settings.
public static Vector2[] GeneratePerTriangleUV(Mesh src, UnwrapParam settings)
Parameters
The source mesh to generate UVs for.
Allows you to specify custom parameters to control the unwrapping.
Returns
Type | Description |
|---|---|
| Vector2[] | The list of UVs generated. |
Remarks
You'll need to merge them yourself.