Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


DropShadowLabel

Draws a label with a drop shadow.
Read time 2 minutesLast updated 5 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule

DropShadowLabel(Rect, string)

Draws a label with a drop shadow.
public static void DropShadowLabel(Rect position, string text)

Parameters

position

Where to show the label.

text

Remarks

Not superfast, so use with caution.
EditorGUIDropShadowLabel (DropShadowLabel)
Shadow Label in and editor window.

Examples

using UnityEngine;using UnityEditor;public class EditorGUIDropShadowLabel : EditorWindow{ // Write some text using a Shadow Label. string text = "This is some text with a Shadow Label"; [MenuItem("Examples/Shadow Label")] static void Init() { var window = GetWindow<EditorGUIDropShadowLabel>(); window.position = new Rect(0, 0, 250, 60); window.Show(); } void OnGUI() { EditorGUI.DropShadowLabel(new Rect(0, 5, 245, 20), text); if (GUI.Button(new Rect(0, 30, 250, 20), "Close")) this.Close(); } void OnInspectorUpdate() { Repaint(); }}

DropShadowLabel(Rect, GUIContent)

Draws a label with a drop shadow.
public static void DropShadowLabel(Rect position, GUIContent content)

Parameters

position

Where to show the label.

content

Text to show @style style to use.

Remarks

Not superfast, so use with caution.
EditorGUIDropShadowLabel (DropShadowLabel)
Shadow Label in and editor window.

Examples

using UnityEngine;using UnityEditor;public class EditorGUIDropShadowLabel : EditorWindow{ // Write some text using a Shadow Label. string text = "This is some text with a Shadow Label"; [MenuItem("Examples/Shadow Label")] static void Init() { var window = GetWindow<EditorGUIDropShadowLabel>(); window.position = new Rect(0, 0, 250, 60); window.Show(); } void OnGUI() { EditorGUI.DropShadowLabel(new Rect(0, 5, 245, 20), text); if (GUI.Button(new Rect(0, 30, 250, 20), "Close")) this.Close(); } void OnInspectorUpdate() { Repaint(); }}

DropShadowLabel(Rect, string, GUIStyle)

Draws a label with a drop shadow.
public static void DropShadowLabel(Rect position, string text, GUIStyle style)

Parameters

position

Where to show the label.

text


Remarks

Not superfast, so use with caution.
EditorGUIDropShadowLabel (DropShadowLabel)
Shadow Label in and editor window.

Examples

using UnityEngine;using UnityEditor;public class EditorGUIDropShadowLabel : EditorWindow{ // Write some text using a Shadow Label. string text = "This is some text with a Shadow Label"; [MenuItem("Examples/Shadow Label")] static void Init() { var window = GetWindow<EditorGUIDropShadowLabel>(); window.position = new Rect(0, 0, 250, 60); window.Show(); } void OnGUI() { EditorGUI.DropShadowLabel(new Rect(0, 5, 245, 20), text); if (GUI.Button(new Rect(0, 30, 250, 20), "Close")) this.Close(); } void OnInspectorUpdate() { Repaint(); }}

DropShadowLabel(Rect, GUIContent, GUIStyle)

Draws a label with a drop shadow.
public static void DropShadowLabel(Rect position, GUIContent content, GUIStyle style)

Parameters

position

Where to show the label.

content

Text to show @style style to use.

Remarks

Not superfast, so use with caution.
EditorGUIDropShadowLabel (DropShadowLabel)
Shadow Label in and editor window.

Examples

using UnityEngine;using UnityEditor;public class EditorGUIDropShadowLabel : EditorWindow{ // Write some text using a Shadow Label. string text = "This is some text with a Shadow Label"; [MenuItem("Examples/Shadow Label")] static void Init() { var window = GetWindow<EditorGUIDropShadowLabel>(); window.position = new Rect(0, 0, 250, 60); window.Show(); } void OnGUI() { EditorGUI.DropShadowLabel(new Rect(0, 5, 245, 20), text); if (GUI.Button(new Rect(0, 30, 250, 20), "Close")) this.Close(); } void OnInspectorUpdate() { Repaint(); }}