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Unity Engine


MaskField

Makes a field for masks.
Read time 2 minutesLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule

MaskField(Rect, GUIContent, int, string[], GUIStyle)

Makes a field for masks.
public static int MaskField(Rect position, GUIContent label, int mask, string[] displayedOptions, GUIStyle style)

Parameters

position

Rectangle on the screen to use for this control.

Label for the field.

mask

The current mask to display.

displayedOptions

A string array containing the labels for each flag.

Optional GUIStyle.

Returns

Type

Description

intThe value modified by the user.

Remarks

Note: The mask values for the flags associated with each option in the menu will be consecutive powers of 2 starting with 1, i.e. 1, 2, 4, 8, 16, and so on.
MaskField (MaskField)
Simple window that shows the mask field.

Examples

using UnityEngine;using UnityEditor;class SimpleMaskUsage : EditorWindow{ int flags = 0; string[] options = { "CanJump", "CanShoot", "CanSwim" }; [MenuItem("Examples/Mask Field Usage")] static void Init() { var window = GetWindow<SimpleMaskUsage>(); window.Show(); } void OnGUI() { flags = EditorGUI.MaskField(new Rect(0, 0, 300, 20), "Player Flags", flags, options); }}

MaskField(Rect, string, int, string[], GUIStyle)

Makes a field for masks.
public static int MaskField(Rect position, string label, int mask, string[] displayedOptions, GUIStyle style)

Parameters

position

Rectangle on the screen to use for this control.

label

Label for the field.

mask

The current mask to display.

displayedOptions

A string array containing the labels for each flag.

Optional GUIStyle.

Returns

Type

Description

intThe value modified by the user.

Remarks

Note: The mask values for the flags associated with each option in the menu will be consecutive powers of 2 starting with 1, i.e. 1, 2, 4, 8, 16, and so on.
MaskField (MaskField)
Simple window that shows the mask field.

Examples

using UnityEngine;using UnityEditor;class SimpleMaskUsage : EditorWindow{ int flags = 0; string[] options = { "CanJump", "CanShoot", "CanSwim" }; [MenuItem("Examples/Mask Field Usage")] static void Init() { var window = GetWindow<SimpleMaskUsage>(); window.Show(); } void OnGUI() { flags = EditorGUI.MaskField(new Rect(0, 0, 300, 20), "Player Flags", flags, options); }}

MaskField(Rect, int, string[], GUIStyle)

Makes a field for masks.
public static int MaskField(Rect position, int mask, string[] displayedOptions, GUIStyle style)

Parameters

position

Rectangle on the screen to use for this control.

mask

The current mask to display.

displayedOptions

A string array containing the labels for each flag.

Optional GUIStyle.

Returns

Type

Description

intThe value modified by the user.

Remarks

Note: The mask values for the flags associated with each option in the menu will be consecutive powers of 2 starting with 1, i.e. 1, 2, 4, 8, 16, and so on.
MaskField (MaskField)
Simple window that shows the mask field.

Examples

using UnityEngine;using UnityEditor;class SimpleMaskUsage : EditorWindow{ int flags = 0; string[] options = { "CanJump", "CanShoot", "CanSwim" }; [MenuItem("Examples/Mask Field Usage")] static void Init() { var window = GetWindow<SimpleMaskUsage>(); window.Show(); } void OnGUI() { flags = EditorGUI.MaskField(new Rect(0, 0, 300, 20), "Player Flags", flags, options); }}