OnPreprocessAudio()
Add this function to a subclass to get a notification just before an audio clip is being imported.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEditor
public void OnPreprocessAudio()
Remarks
This lets you control the import settings trough code.
Examples
using System.Collections;using System.Collections.Generic;using UnityEditor;using UnityEngine;public class MyAudioPostprocessor : AssetPostprocessor{ // Increment the version number, when the AssetPostprocessors code/behavior is changed static readonly uint k_Version = 0; public override uint GetVersion() { return k_Version; } void OnPreprocessAudio() { if (assetPath.Contains("mono")) { AudioImporter audioImporter = (AudioImporter)assetImporter; audioImporter.forceToMono = true; } }}