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Unity Engine


OnPostprocessSprites(Texture2D, Sprite[])

Add this function to a subclass to get a notification when an texture of sprite(s) has completed importing.
Read time 1 minuteLast updated 6 days ago

Definition

OnPostprocessSprites()

public void OnPostprocessSprites(Texture2D texture2D, Sprite[] sprite)

Parameters

texture2D


sprite

Sprite[]

Remarks

For Multiple sprite-mode assets each sprite will be passed in the second argument as an array of sprites.

Examples

using UnityEngine;using UnityEditor;public class Example : AssetPostprocessor{ // Increment the version number, when the AssetPostprocessors code/behavior is changed static readonly uint k_Version = 0; public override uint GetVersion() { return k_Version; } void OnPostprocessSprites(Texture2D texture, Sprite[] sprites) { Debug.Log("Sprites: " + sprites.Length); } void OnPostprocessTexture(Texture2D texture) { Debug.Log("Texture2D: (" + texture.width + "x" + texture.height + ")"); }}