Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


OnPostprocessModel(GameObject)

Add this function to a subclass to get a notification when a model has completed importing.
Read time 1 minuteLast updated 6 days ago

Definition

OnPostprocessModel()

public void OnPostprocessModel(GameObject gameObject)

Parameters

gameObject

Remarks

This lets you modify the imported Game Object, Meshes, AnimationClips referenced by it. Please note that the GameObjects, AnimationClips and Meshes only exist during the import and will be destroyed immediately afterwards. This function is called before the final Prefab is created and before it is written to disk, thus you have full control over the generated game objects and components. Any references to game objects or meshes will become invalid after the import has been completed. Thus it is not possible to create a new Prefab in a different file from OnPostprocessModel that references meshes in the imported fbx file. root is the root game object of the imported model.

Examples

using UnityEngine;using UnityEditor;// Adds a mesh collider to each game object that contains collider in its namepublic class Example : AssetPostprocessor{ // Increment the version number, when the AssetPostprocessors code/behavior is changed static readonly uint k_Version = 0; public override uint GetVersion() { return k_Version; } void OnPostprocessModel(GameObject g) { Apply(g.transform); } void Apply(Transform t) { if (t.name.ToLower().Contains("collider")) t.gameObject.AddComponent<MeshCollider>(); // Recurse foreach (Transform child in t) Apply(child); }}