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Unity Engine


TransformDirection

Transforms direction x, y, z from local space to world space.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

TransformDirection(float, float, float)

Transforms direction
x
,
y
,
z
from local space to world space.
public Vector3 TransformDirection(float x, float y, float z)

Parameters

Returns

Type

Description

Vector3

Remarks

This operation is not affected by scale or position of the transform. The returned vector has the same length as
direction
.
If you need the inverse operation to transform from world space to local space you can use TransformHandle.InverseTransformDirection
You should use TransformHandle.TransformPoint for the conversion if the vector represents a position rather than a direction.
If you need to transform many directions at once consider using TransformHandle.TransformDirections instead as it is much faster than repeatedly calling this function.

TransformDirection(Vector3)

Transforms
direction
from local space to world space.
public Vector3 TransformDirection(Vector3 direction)

Parameters

direction

Returns

Type

Description

Vector3

Remarks

This operation is not affected by scale or position of the transform. The returned vector has the same length as
direction
.
If you need the inverse operation to transform from world space to local space you can use TransformHandle.InverseTransformDirection
You should use TransformHandle.TransformPoint for the conversion if the vector represents a position rather than a direction.
If you need to transform many directions at once consider using TransformHandle.TransformDirections instead as it is much faster than repeatedly calling this function.