JointMotor
The JointMotor is used to motorize a joint.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Struct
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public struct JointMotor
Remarks
For example the HingeJoint can be told to rotate at a given speed and force. The joint will then attempt to reach the velocity with the given maximum force.
Additional Resources: HingeJoint.
Examples
using UnityEngine;public class Example : MonoBehaviour{ void Start() { HingeJoint hinge = GetComponent<HingeJoint>(); // Make the hinge motor rotate with 90 degrees per second and a strong force. JointMotor motor = hinge.motor; motor.force = 100; motor.targetVelocity = 90; motor.freeSpin = false; hinge.motor = motor; }}
Properties
Property | Description |
|---|---|
| force | The motor will apply a force. |
| freeSpin | If |
| targetVelocity | The motor will apply a force up to |