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Unity Engine


InstantiateParameters

Parameters for Object.Instantiate and Object.InstantiateAsync.
Read time 2 minutesLast updated 4 days ago

Definition

  • Type: Struct
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public struct InstantiateParameters

Remarks

This structure is used in Object.Instantiate and Object.InstantiateAsync in order to provide maximum flexibility in the parameters you provide. It has the added benefit of unifying the meaning of the parameters in both methods.
The behaviour of the different parameter combinations is:
  • Default: The instance will have the same local position and rotation as the original, it won't have a parent and it will be in the active scene.
  • worldSpace
    : The instance will have the same world position and rotation as the original.
  • Default, method takes position and rotation: Sets those values to the transform of the instance in local space.
  • worldSpace
    , method takes position and rotation: Sets those values to the transform of the instance in world space.
  • parent
    : The instance will be a child of
    parent
    and will have the same local position and rotation as the original.
  • parent
    and
    worldSpace
    : The instance will be a child of
    parent
    and will have the same world position and rotation as the original.
  • parent
    , method takes position and rotation: The instance will be a child of
    parent
    and the values will be set as local.
  • parent
    and
    worldSpace
    , method takes position and rotation: The instance will be a child of
    parent
    and the values will be set as world space.
  • scene
    and any combination of position, rotation and
    worldSpace
    : The same behaviour as that combination, but the instance will be in
    scene
    .
  • scene
    and
    parent
    :
    scene
    will be ignored because child objects are always in the same scene as the
    parent
    .

Fields

Value

Description

originalImmutableIt tells the InstantiateAsync if it's safe to do the serialization step async.
parentThe desired parent.
sceneThe desired scene.
worldSpaceChoose between world space or local space.