MeshLodRange
Index range (start index and index count) describing a single Mesh LOD within a Mesh. The index range is relative to the sub-mesh holding the LOD. Add SubMeshDescriptor.indexStart to this range to calculate the absolute position of the LOD within the whole index buffer. Additional Resources: Mesh.SetLod, Mesh.SetLods.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Struct
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public struct MeshLodRange
Constructors
Constructor | Description |
|---|---|
| MeshLodRange(System.UInt32,System.UInt32) | Create a MeshLodRange. |
Properties
Property | Description |
|---|---|
| indexCount | This property, together with , determines which part of the whole index buffer is used by a particular Mesh LOD. |
| indexStart | This property, together with , determines which part of the whole index buffer is used by a particular Mesh LOD. |