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Unity Engine


indexStart

Starting point inside the whole Mesh index buffer where the face index data is found.
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Definition

public int indexStart { readonly get; set; }

Remarks

This property, together with SubMeshDescriptor.indexCount, determines which part of the whole index buffer is used by a particular sub-mesh. Values in the index buffer are interpreted according to the SubMeshDescriptor.topology property, for example the usual MeshTopology.Triangles topology needs three indices for each triangle.