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Unity Engine


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Unity Engine


DrawingSettings

Settings for ScriptableRenderContext.DrawRenderers.
Read time 2 minutesLast updated 5 days ago

Definition

public struct DrawingSettings : IEquatable<DrawingSettings>

Remarks

DrawingSettings describes how to sort visible objects (DrawingSettings.sortingSettings) and which shader passes to use (shaderPassName).
OverrideMaterial vs. OverrideShader: Using the overrideMaterial parameter will override all rendered materials and their properties. The overrideShader property will force the renderers to use a different shader while preserving current material properties. Properties on the overriden material can then be accessed in the override shader. The use of override shaders is currently not supported with SRPBatcher and BatchRendererGroups. Override Shaders will have an impact on performance and should be avoided where overrideMaterial can be used. OverrideShader and OverrideMaterial can't both be used in the same drawRenderers call.

Static Fields

Value

Description

maxShaderPassesThe maxiumum number of passes that can be rendered in 1 DrawRenderers call.

Constructors

Properties

Property

Description

enableInstancingControls whether instancing is enabled.
fallbackMaterialSets the Material to use for any drawers in this group that don't meet the requirements.
lodCrossFadeStencilMask32-bit stencil bits for LOD Cross Fade Dithering with Stencil type.
mainLightIndexConfigures what light should be used as main light.
overrideMaterialSets the Material to use for all drawers that would render in this group.
overrideMaterialPassIndexSelects which pass of the override material to use.
overrideShaderSets the shader to use for all drawers that would render in this group. Override shaders do not override existing material properties.
overrideShaderPassIndexSelects which pass of the override shader to use.
perObjectDataWhat kind of per-object data to setup during rendering.
sortingSettingsHow to sort objects during rendering.

Methods

Method

Description

GetShaderPassNameGet the name of the shader pass.
SetShaderPassNameSet the name of the shader pass.