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SecondarySpriteTexture

Encapsulates a Texture2D and its shader property name to give Sprite-based renderers access to a secondary texture, in addition to the main Sprite texture.
Read time 1 minuteLast updated 11 days ago

Definition

public struct SecondarySpriteTexture : IEquatable<SecondarySpriteTexture>

Fields

Value

Description

nameThe shader property name of the secondary Sprite texture. Use this name to identify and sample the texture in the shader.
textureThe texture to be used as a secondary Sprite texture.

Methods

Method

Description

EqualsCompares this SecondarySpriteTexture object to another one.
GetHashCodeReturns a unique hash code computed from the name and texture of this SecondarySpriteTexture object.

Operators

Operator

Description

operator ==Compares two SecondarySpriteTexture objects and returns true if they are equal.
operator !=Compares two SecondarySpriteTexture objects and returns true if they are not equal.