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D3D12DeviceFilterData

Set of parameters used to define a Windows device or group of Windows devices.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Struct
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public struct D3D12DeviceFilterData

Remarks

Specify a list of parameters to identify an Windows device or set of Windows devices. Enter values for one or multiple parameters. The parameter values are processed using logical AND operation to check if the device properties match with all the specified values.
Unity ignores the filter if all parameters are empty.

Fields

Value

Description

deviceNameThe name of the GPU model used in the Windows device.
deviceTypeDefines the type of the GPU as D3D12GraphicsDeviceType.
driverVersionGraphics card driver version.
driverVersionComparatorThe operator to use when comparing to the driver version.
featureLevelThe D3D12 feature level.
featureLevelComparatorThe operator to use when comparing to the D3D12 feature level.
graphicsMemoryThe amount of video memory on the graphics card in megabytes.
graphicsMemoryComparatorThe operator to use when comparing to the graphics memory.
processorCountThe number of CPUs on the device.
processorCountComparatorThe operator to use when comparing to the processor count.
vendorNameVendor name of the GPU hardware.