Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


RotateAround(Vector3, Vector3, float)

Rotates the transform about axis passing through point in world coordinates by angle degrees.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public void RotateAround(Vector3 point, Vector3 axis, float angle)

Parameters

point

The world-space point to rotate the target object around.

The world-space axis to rotate the target object around. This vector does not need to be unit length.

angle

The angle to rotate, provided in degrees.

Remarks

This modifies both the position and the rotation of the transform, but will not affect its scale.
If the provided axis's magnitude is too close to zero, the function returns without performing any rotation.
For more information on Rotation in Unity, refer to Controlling rotation with the Quaternion class.
Additional Resources: TransformHandle.Rotate.

Examples

using UnityEngine;//Attach this script to a GameObject to rotate around the target position.public class Example : MonoBehaviour{ //Assign a GameObject in the Inspector to rotate around public GameObject target; void Update() { // Spin the object around the target at 20 degrees/second. transformHandle.RotateAround(target.transformHandle.position, Vector3.up, 20 * Time.deltaTime); }}