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Unity Engine


sceneCullingMask

Overrides the scene culling mask for the rendered object. This can help you control prefab stage visibility or entities sub-scene visibiliy. This property is only available in the Editor, you can still access it in a Player but it'll be ignored..
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public ulong sceneCullingMask { readonly get; set; }

Remarks

This property is similar to the GameObject.sceneCullingMask property.