sceneCullingMask
Overrides the scene culling mask for the rendered object. This can help you control prefab stage visibility or entities sub-scene visibiliy. This property is only available in the Editor, you can still access it in a Player but it'll be ignored..
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public ulong sceneCullingMask { readonly get; set; }
Remarks
This property is similar to the GameObject.sceneCullingMask property.