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Unity Engine


entityId

The EntityId of the GameObject that issues the draw. Provide an EntityId to make a rendered GameObject pickable in the scene view when you click on it. The default value is EntityId.None, which means that you can't pick or outline the procedural GameObject in the scene view.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public EntityId entityId { readonly get; set; }

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