WriteSerializedFile
Writes objects to a serialized file on disk.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEditor.Build.Content
- Assembly: UnityEditor.CoreModule
WriteSerializedFile(string, WriteParameters)
Writes objects to a serialized file on disk.
public static WriteResult WriteSerializedFile(string outputFolder, WriteParameters parameters)
Parameters
Returns
Type | Description |
|---|---|
| WriteResult |
Remarks
Internal use only. See note on ContentBuildInterface.
WriteSerializedFile(string, WriteCommand, BuildSettings, BuildUsageTagGlobal, BuildUsageTagSet, BuildReferenceMap)
Writes objects to a serialized file on disk.
public static WriteResult WriteSerializedFile(string outputFolder, WriteCommand writeCommand, BuildSettings settings, BuildUsageTagGlobal globalUsage, BuildUsageTagSet usageSet, BuildReferenceMap referenceMap)
Parameters
Returns
Type | Description |
|---|---|
| WriteResult |
Remarks
Internal use only. See note on ContentBuildInterface.
WriteSerializedFile(string, WriteCommand, BuildSettings, BuildUsageTagGlobal, BuildUsageTagSet, BuildReferenceMap, AssetBundleInfo)
Writes objects to a serialized file on disk.
public static WriteResult WriteSerializedFile(string outputFolder, WriteCommand writeCommand, BuildSettings settings, BuildUsageTagGlobal globalUsage, BuildUsageTagSet usageSet, BuildReferenceMap referenceMap, AssetBundleInfo bundleInfo)
Parameters
Returns
Type | Description |
|---|---|
| WriteResult |
Remarks
Internal use only. See note on ContentBuildInterface.