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Unity Engine


GetPlayerObjectIdentifiersInSerializedFile(string, BuildTarget)

Returns a list of objects directly contained inside of a loose serialized file.
Read time 1 minuteLast updated 9 days ago

Definition

public static ObjectIdentifier[] GetPlayerObjectIdentifiersInSerializedFile(string filePath, BuildTarget target)

Parameters

filePath


Returns

Type

Description

ObjectIdentifier[]

Remarks

Internal use only. See note on ContentBuildInterface.