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Unity Engine


WriteGameManagersSerializedFile(string, WriteManagerParameters)

Writes the current settings of internal Unity game manager classes to the 'globalgamemanagers' file on disk.
Read time 1 minuteLast updated 8 days ago

Definition

public static WriteResult WriteGameManagersSerializedFile(string outputFolder, WriteManagerParameters parameters)

Parameters

outputFolder

The location to write the file to.

The set of parameters used to write the file.

Returns

Type

Description

WriteResultThe detailed results from writing the file.

Remarks

Internal use only. See note on ContentBuildInterface.