GetTranslationAxes(TransformPlane)
Get the used translation axes, given the specified transform plane. This is the inverse of PhysicsMath.GetTranslationIgnoredAxes. If PhysicsWorld.TransformPlane.Custom is used, PhysicsWorld.TransformPlane.XY will be used instead which may not provide the correct results.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public static Vector3 GetTranslationAxes(PhysicsWorld.TransformPlane transformPlane = TransformPlane.XY)
Parameters
The transform plane to use.
Returns
Type | Description |
|---|---|
| Vector3 | The used translation axes. 0 indicates an axis is ignored whereas 1 indicates the axis is used. |