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Unity Engine


GetRelativeMatrix(Transform, Transform, TransformPlane, bool)

Get the relative transformation matrix between the two specified transforms using the specified transform plane. If PhysicsWorld.TransformPlane.Custom is used, PhysicsWorld.TransformPlane.XY will be used instead which may not provide the correct results.
Read time 1 minuteLast updated 14 days ago

Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public static Matrix4x4 GetRelativeMatrix(Transform transformFrom, Transform transformTo, PhysicsWorld.TransformPlane transformPlane = TransformPlane.XY, bool useScale = true)

Parameters

transformFrom

The transform used as a reference to transform from.

transformTo

The transform used as a reference to transform to.

transformPlane

The transform plane to use.

useScale

If the returned matrix should include scale.

Returns

Type

Description

Matrix4x4The calculated relative transformation matrix.