GetRotationAxes(TransformPlane)
Get the used rotation axes, given the specified transform plane. This is the inverse of PhysicsMath.GetRotationIgnoredAxes. If PhysicsWorld.TransformPlane.Custom is used, PhysicsWorld.TransformPlane.XY will be used instead which may not provide the correct results.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Method
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public static Vector3 GetRotationAxes(PhysicsWorld.TransformPlane transformPlane = TransformPlane.XY)
Parameters
The transform plane to use.
Returns
Type | Description |
|---|---|
| Vector3 | The used rotation axes. 0 indicates an axis is ignored whereas 1 indicates the axis is used. |