AngularVelocityToQuaternion(float, float, TransformPlane)
Calculate a Quaternion given a 2D angular velocity and a time to integrate over using the selected transform plane. If PhysicsWorld.TransformPlane.Custom is used, PhysicsWorld.TransformPlane.XY will be used instead which may not provide the correct results.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Method
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public static Quaternion AngularVelocityToQuaternion(float angularVelocity, float deltaTime, PhysicsWorld.TransformPlane transformPlane)
Parameters
The 2D angular velocity, in radians.
The time over which to apply the angular velocity, in seconds.
The transform plane to use.
Returns
Type | Description |
|---|---|
| Quaternion | The transformed rotation. |