vulkanEnableLateAcquireNextImage
Delays acquiring the swapchain image until after the frame is rendered.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor
public static bool vulkanEnableLateAcquireNextImage { get; set; }
Remarks
If enabled, the Vulkan renderer delays acquiring the backbuffer until after it renders the frame. The Vulkan renderer will use a staging image to achieve this. Enabling this setting causes an extra blit when presenting the backbuffer. This setting can also cause some performance degradation, especially on tile-based GPUs.