useDirect3D11
Should Direct3D 11 be used when available?
Read time 1 minuteLast updated 8 days ago
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor
public static bool useDirect3D11 { get; set; }
Remarks
Using DX11 enables more modern graphics features, like Compute Shaders, tessellation shaders and other shader model 4.0-5.0 features.
This flag is specific to Windows Editor, Standalone and Web Player builds.
When set to , Unity will try to use the Direct3D 11 graphics API (which works on Windows Vista or later OS, and DX10+ level GPU). If that is not available (e.g. DX9 level GPU or Windows XP), Direct3D 9 will be used instead.
trueWhen set to , Direct3D 9 API will be used.
false