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Unity Engine


hdrBitDepth

The number of bits in each color channel for swap chain buffers.
Read time 1 minuteLast updated 11 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static HDRDisplayBitDepth hdrBitDepth { get; set; }

Remarks

The bit count defines the method Unity uses to render content to the display. When set to
10
, Unity uses the R10G10B10A2 buffer format, Rec2020 primaries, and ST2084 PQ encoding. When set to
16
, Unity uses the R16G16B16A16 buffer format, Rec709 primaries, and linear color (no encoding).