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Unity Engine


Min(Vector4, Vector4)

Creates a vector that is made from the smallest components of two vectors.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static Vector4 Min(Vector4 lhs, Vector4 rhs)

Parameters

The first vector to compare.

The second vector to compare.

Returns

Type

Description

Vector4A vector that is made from the smallest components of the given vectors.

Remarks

Additional Resources: Vector4.Max function.

Examples

using UnityEngine;public class Example : MonoBehaviour{ void Start() { Vector4 a = new Vector4(1, 2, 3, 5); Vector4 b = new Vector4(4, 3, 2, 0); print(Vector4.Min(a, b)); // prints (1.0,2.0,2.0,0.0) }}