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Unity Engine


RenderTextureDescriptor(int, int, RenderTextureFormat, int, int, RenderTextureReadWrite)

Create a RenderTextureDescriptor with default values, or a certain width, height, and format.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Constructor
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public RenderTextureDescriptor(int width, int height, RenderTextureFormat colorFormat, int depthBufferBits, int mipCount, RenderTextureReadWrite readWrite)

Parameters

width

Width of the RenderTexture in pixels.

height

Height of the RenderTexture in pixels.

The color format for the RenderTexture.

depthBufferBits

The number of bits to use for the depth buffer.

mipCount

Amount of mips to allocate for the RenderTexture.

How color space conversions are applied on texture read/write.