depthSlice
Slice of a Texture3D or Texture2DArray to set as a render target.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public int depthSlice
Remarks
Some platforms (e.g. D3D11) support setting -1 as the slice, which binds whole render target for rendering. Then typically a geometry shader is used to direct rendering into the appropriate slice.