value
Converts a layer mask value to an integer value.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public uint value { get; set; }
Examples
using UnityEngine;using UnityEngine.Rendering;public class Example : MonoBehaviour{ // Set the rendering layer mask for MeshRenderer RenderingLayerMask mask = 1 << 10; void Start() { GetComponent<MeshRenderer>().renderingLayerMask = mask; }}