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Unity Engine


value

Converts a layer mask value to an integer value.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public uint value { get; set; }

Examples

using UnityEngine;using UnityEngine.Rendering;public class Example : MonoBehaviour{ // Set the rendering layer mask for MeshRenderer RenderingLayerMask mask = 1 << 10; void Start() { GetComponent<MeshRenderer>().renderingLayerMask = mask; }}