StopMultiEye(Camera)
Schedules a stop of stereo rendering on the ScriptableRenderContext.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public void StopMultiEye(Camera camera)
Parameters
Camera to disable stereo rendering on.
Remarks
For more information on usage, see ScriptableRenderContext.StartMultiEye
Additional Resources: ScriptableRenderContext.StartMultiEye, ScriptableRenderContext.SetupCameraProperties, ScriptableRenderContext.StereoEndRender, GetCullingParameters.