writeMask
Specifies which color components will get written into the target framebuffer.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public ColorWriteMask writeMask { get; set; }
Remarks
Additional Resources: ShaderLab: Blending, ColorWriteMask.