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Unity Engine


stencilReference

The value to be compared against and/or the value to be written to the buffer, based on the stencil state.
Read time 1 minuteLast updated 6 days ago

Definition

public int stencilReference { get; set; }

Remarks

Unity applies these values to the GPU's render state if RenderStateBlock.mask includes a value of RenderStateMask.Stencil.
The default value is 0.