allowOpaqueMaterials
Whether to allow Renderers that use opaque Materials.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Field
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public bool allowOpaqueMaterials
Remarks
If this value is false and the Mesh used by a Renderer uses opaque Materials then the test fails. A Material is considered opaque if it's not alpha tested or transparent.
Additional Resources: RayTracingAccelerationStructure.CullInstances.