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Unity Engine


defaultValue

Creates a FilteringSettings struct that contains default values for all properties. With these default values, Unity does not perform any filtering.
Read time 1 minuteLast updated 6 days ago

Definition

public static FilteringSettings defaultValue { get; }

Remarks

To override values at the time that you create the struct, use the FilteringSettings constructor.
This example demonstrates the syntax for creating a default
FilteringSettings
struct with default values.
using UnityEngine;using UnityEngine.Rendering;public class FilteringSettingsExample{ public FilteringSettings CreateFilteringSettings() { // Instantiate a FilteringSettings struct with the default value // (i.e., perform no filtering) FilteringSettings defaultFilteringSettings = FilteringSettings.defaultValue; return defaultFilteringSettings; }}
Additional Resources: ScriptableRenderContext.DrawRenderers, Creating a simple render loop in a custom render pipeline.