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Unity Engine

Unity Engine

DepthState(bool, CompareFunction)

Creates a new depth state with the given values.
Read time 1 minuteLast updated 2 months ago

Definition

public DepthState(bool writeEnabled = true, CompareFunction compareFunction = CompareFunction.Less)

Parameters

writeEnabled

Controls whether pixels from this object are written to the depth buffer.

compareFunction

How should depth testing be performed.