SetReflectionProbeIndexMap(NativeArray<int>)
If a RenderPipeline sorts or otherwise modifies the VisibleReflectionProbe list, an index remap will be necessary to properly make use of per-object reflection probe lists.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public void SetReflectionProbeIndexMap(NativeArray<int> lightIndexMap)
Parameters
Array with reflection probe indices that map from VisibleReflectionProbe to internal per-object reflection probe lists.
Remarks
If an element of the array is set to -1, the reflection probe corresponding to that element will be disabled. Additional Resources:: CullingResults.GetReflectionProbeIndexMap, CullingResults.