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Unity Engine


point

The world space position where the physics query shape intersected with the detected Collider2D surface.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public Vector2 point { get; set; }

Remarks

Additional Resources: RaycastHit2D.normal and RaycastHit2D.fraction.

Examples

using UnityEngine;public class ExampleClass : MonoBehaviour{ public Vector2 direction; void Update() { // Cast a ray in the direction specified in the inspector. RaycastHit2D hit = Physics2D.Raycast(transform.position, direction); // If something was hit, draw a line from the start position to the point we intersected. if (hit) Debug.DrawLine(transform.position, hit.point, Color.yellow); }}