point
The world space position where the physics query shape intersected with the detected Collider2D surface.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public Vector2 point { get; set; }
Remarks
Additional Resources: RaycastHit2D.normal and RaycastHit2D.fraction.
Examples
using UnityEngine;public class ExampleClass : MonoBehaviour{ public Vector2 direction; void Update() { // Cast a ray in the direction specified in the inspector. RaycastHit2D hit = Physics2D.Raycast(transform.position, direction); // If something was hit, draw a line from the start position to the point we intersected. if (hit) Debug.DrawLine(transform.position, hit.point, Color.yellow); }}