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Unity Engine


normalized

Returns this quaternion with a magnitude of 1 (Read Only).
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public Quaternion normalized { get; }

Remarks

When normalized, a quaternion keeps the same orientation but its magnitude is 1.0.
Note that the current quaternion is unchanged and a new normalized quaternion is returned. If you want to normalize the original quaternion, use the Quaternion.Normalize method instead.
If the quaternion is too small to be normalized Quaternion.identity will be returned.
Additional Resources: Quaternion.Normalize function.