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Unity Engine


IsValid()

Determines whether the physics Scene is valid or not.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public bool IsValid()

Returns

Type

Description

boolTrue when the physics Scene valid.

Remarks

If the physics Scene is associated with a specific Scene which has been destroyed then the physics Scene is no longer valid. Note that the Physics2D.defaultPhysicsScene is always valid.