IsValid()
Determines whether the physics Scene is valid or not.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public bool IsValid()
Returns
Type | Description |
|---|---|
| bool | True when the physics Scene valid. |
Remarks
If the physics Scene is associated with a specific Scene which has been destroyed then the physics Scene is no longer valid. Note that the Physics2D.defaultPhysicsScene is always valid.