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Unity Engine


interpolationPosesPerJob

Controls the minimum number of Rigidbody2D being interpolated in each simulation job.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public int interpolationPosesPerJob { get; set; }

Remarks

For an overview of these properties and advice on how to use them, see PhysicsJobOptions2D.
The following job profiler names are affected by this property:
• Physics2D.StoreInterpolationPosesJob
• Physics2D.InterpolationPosesJob.