interpolationPosesPerJob
Controls the minimum number of Rigidbody2D being interpolated in each simulation job.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public int interpolationPosesPerJob { get; set; }
Remarks
For an overview of these properties and advice on how to use them, see PhysicsJobOptions2D.
The following job profiler names are affected by this property:
• Physics2D.StoreInterpolationPosesJob
• Physics2D.InterpolationPosesJob.