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Unity Engine


OverlapCapsuleCommand

Create an OverlapCapsuleCommand.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Constructor
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule

OverlapCapsuleCommand(Vector3, Vector3, float, QueryParameters)

Create an OverlapCapsuleCommand.
public OverlapCapsuleCommand(Vector3 point0, Vector3 point1, float radius, QueryParameters queryParameters)

Parameters

point0

The center of the sphere at the start of the capsule.

point1

The center of the sphere at the end of the capsule.

radius

The radius of the capsule.

queryParameters

Structure for specifying additional parameters for a batch query such as layer mask or hit triggers.

Remarks

The query is run in the default physics scene.

OverlapCapsuleCommand(PhysicsScene, Vector3, Vector3, float, QueryParameters)

Create an OverlapCapsuleCommand.
public OverlapCapsuleCommand(PhysicsScene physicsScene, Vector3 point0, Vector3 point1, float radius, QueryParameters queryParameters)

Parameters

physicsScene

The physics scene this command is run in.

point0

The center of the sphere at the start of the capsule.

point1

The center of the sphere at the end of the capsule.

radius

The radius of the capsule.

queryParameters

Structure for specifying additional parameters for a batch query such as layer mask or hit triggers.