OverlapCapsuleCommand
Create an OverlapCapsuleCommand.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Constructor
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
OverlapCapsuleCommand(Vector3, Vector3, float, QueryParameters)
Create an OverlapCapsuleCommand.
public OverlapCapsuleCommand(Vector3 point0, Vector3 point1, float radius, QueryParameters queryParameters)
Parameters
The center of the sphere at the start of the capsule.
The center of the sphere at the end of the capsule.
The radius of the capsule.
Structure for specifying additional parameters for a batch query such as layer mask or hit triggers.
Remarks
The query is run in the default physics scene.
OverlapCapsuleCommand(PhysicsScene, Vector3, Vector3, float, QueryParameters)
Create an OverlapCapsuleCommand.
public OverlapCapsuleCommand(PhysicsScene physicsScene, Vector3 point0, Vector3 point1, float radius, QueryParameters queryParameters)
Parameters
The physics scene this command is run in.
The center of the sphere at the start of the capsule.
The center of the sphere at the end of the capsule.
The radius of the capsule.
Structure for specifying additional parameters for a batch query such as layer mask or hit triggers.