CalculateInterpolatedLightAndOcclusionProbe(Vector3, ref int, out SphericalHarmonicsL2, out Vector4)
Calculate light probe and occlusion probe at the given world space position.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
CalculateInterpolatedLightAndOcclusionProbe(Vector3, int, SphericalHarmonicsL2, Vector4)
public void CalculateInterpolatedLightAndOcclusionProbe(Vector3 position, ref int tetrahedronIndex, out SphericalHarmonicsL2 lightProbe, out Vector4 occlusionProbe)
Parameters
The world space position used to evaluate the probe.
Tetrahedron index that guides interpolation. Start with a value of 0 and reuse results between frames for faster lookup.
The light probe where the resulting lighting is written to.
The occlusion probe where the resulting occlusion is written to.