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Unity Engine


isBroken

Convenience property that checks whether the reference is broken: refers to an object that is either not available or not loadable.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public bool isBroken { get; }

Remarks

This attempts to load the referenced object if the object is not already loaded.